![]() ![]() (12-20)% increased Rarity of Items found (80-100)% increased Rarity of Items found with a Normal Item Equipped (10-15)% increased Quantity of Items found with a Magic Item Equipped Many things come to one who has nothing. Gold Amulet Requires Level 8 (12-20)% increased Rarity of Items found (80-100)% increased Rarity of Items found with a Normal Item Equipped 25% to Global Critical Strike Multiplier 1 to Level of Socketed Melee Gemsģ0% increased Movement Speed when on Low Life "With me in hand, what else need you use?" To the nascent scourge she sings the ruse: Weapon Range: 14 Requires Level 7, 32 Dex 25% to Global Critical Strike Multiplier 1 to Level of Socketed Melee Gemsģ0% increased Global Critical Strike Chanceģ0% increased Movement Speed when on Low Life She paints her offer in wicked hues ![]() Movement Speed: -3% Requires Level 5 60% increased Block Recovery (20-40) to Armourġ00% increased Duration of Curses on you Doomed to plunder forever.Ħ0% increased Block Recovery (20-40) to Armour Wheel of the Stormsail Wheel of the Stormsail You can catch Exotic Fish Give a man a fish, and you can feed him for a day.īut give a fish a man, and you can feed it for a month. ![]() Level Requirement reduced by 100 (Hidden) Level Requirement reduced by 100 (Hidden) No metal slips as easily through the fingers as gold. Reflects 4 Physical Damage to Melee Attackers Leather Cap Evasion: (49-77) (30-50) to Evasion Rating Increased Item Rarity / Quantity mods on gear do not affect drops from chests. Using equation 1, if you are level 30 in a level 20 area you will see 20% less currency and Divination card item drops on average:ĭ r o p P e n a l t y = 2.5 % ∗ ( 30 − ( 20 2 ) ) = 20 % \color dropPenalty=2.5\%*(30-(28 2))=0\% Chests Therefore a level 75 character receives no penalty in a level 66 area. įor the purposes of this penalty, your character level is never considered to be higher than 68. For each additional level that you have compared to the area's monster level 2, the chance of a currency and Divination card item drop is reduced by 2.5%: Ĭurrency and Divination card drops are not increased or decreased in this way when fighting in areas above your level. There is a penalty to the chance of currency items and Divination cards dropping in areas with a monster level more than two levels lower than your character level. ![]() The party bonus as well as the any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow. When in a party, each player in the party after the first gives the equivalent of ?% item quantity modifier on drops. This varies between monster types, and special monsters have higher drop chances. The base chance for an item to drop from a normal monster is 16%. There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop. This modifier increases the average number of items that drop from monsters. Ĭertain Archnemesis mods convert drops to currency, after IIR calculations. This modifier has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique. For example with a total of 100% increased item rarity, you'd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies. Increased Item Rarity % modifiers increase the chances of an item being magic, rare, or unique. ![]()
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